2026-03-12
Modeling What Makes Paper-Folding Puzzles Hard
How I built a difficulty scoring function for a paper-folding puzzle game. Fold simulation, hand-tuned weights, procedural generation, and where it all falls apart.
Read →Writing about paper-folding puzzles, spatial reasoning, daily game design, and the engineering behind Daily Unfold.
2026-03-12
How I built a difficulty scoring function for a paper-folding puzzle game. Fold simulation, hand-tuned weights, procedural generation, and where it all falls apart.
Read →2026-04-02
The grid representation, the fold transform, the punch propagation, and the one bug that ate a whole weekend. A technical deep-dive into the core engine.
Read →2026-04-15
Wordle, Connections, and the design principles that turn a puzzle into a ritual. Constraints, shareability, difficulty ramps, and what we stole — and rejected.
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